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소개

안녕하세요, 박민서입니다. 텍사스 A&M 대학교에서 컴퓨터 공학 석사 과정을 밟고 있으며, Shinjiro Sueda 교수님의 지도를 받고 있습니다. Aggie Graphics Lab의 일원이기도 합니다. 제 연구는 물리 기반 모델링과 컴퓨터 애니메이션에 중점을 두고 있습니다.

저는 또한 컴퓨터 그래픽스 분야에서 일하는 독립 연구원이자 소프트웨어 개발자입니다. 현재 (육일삼일오)에서 실시간 그래픽스 및 시뮬레이션 프로젝트를 하고 있습니다.

주요 프로젝트

"Retargeted Sketching: Sketching on Tangible Interfaces via Kinesthetic Retargeting"
· ACM Conference on Tangible, Embedded, and Embodied Interaction (TEI), 2026, Chicago, United States
PaperComputer GraphicsHapticsTangible
rules_fortran
Open-source Bazel ruleset for Fortran projects.
· Open-source project, 2025 ~
BazelFortranOpen Source
simpac
Open-source repository for computer animation and physics-based modeling experiments.
· Open-source project, 2024 ~
Computer AnimationPhysicsOpen Source
Augmented Reality Media Installation
Interactive installation of the hologram-like rendering engine.
· Metaverse Festival & Expo 2022, Seoul, South Korea
InstallationWebGLGLSLAR
Position-Based Dynamics on the Web Browser
Rendering and simulating rope-like bodies, including necklaces and earrings, upon user interaction.
AnimationARWebGLC++wasm
Real-Time Rendering Engine for Hologram-Like Human Figures
Digital re-enactment of intangible cultural heritage. Continuously acquired 3D human figures recorded in mesh data are rendered and placed in an AR environment.
GPU InstancingGLESMetalAndroidiOS
Physically-Based Rendering on Mobile Devices
Rendering a digital clone of merchants and goods in an AR environment.
PBRIBLGLESMetalAndroidiOS
"dr0plet"
"If there is a single patch of shade, I can reach anywhere!"
· IGF 2016 Student Entrant, Game Developers Conference, United States
Game2D RaytracingGLESGLSL
"Star Sailor"
The sailors are fascinated by the vastness of the universe, but they miss Earth at the same time...
· IGF 2015 Student Entrant, Game Developers Conference, United States
GameDeferred LightingVertex Skinning

질문하기

Here are some of the questions I get asked most often. Have a different question for which you can't find here? Send me an email to get in touch with me, and I'll get back to you as soon as I can.

Where do you live?
I'm currently based in Seoul, South Korea, as of 2026. I previously lived in College Station, Texas during my M.S. program.
What exactly do you do?
I'm a graduate student researching physics-based modeling and computer animation. I'm also passionate about optimizing computer graphics applications - making them faster and more efficient. I develop software that helps create realistic visual effects and interactive experiences.
Why you do it?
I believe in advancing our understanding of natural phenomena through computational methods. Beyond the scientific pursuit, I want to make these technologies accessible so that everyone can tell their meaningful stories through computer graphics and interactive techniques.
How you do it?
I work on physics-based modeling that simulates the real world through numerical computing techniques. I translate these mathematical models into efficient computer programs to create plausible simulations of natural phenomena.

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